⭐ Skills Guide

Skills are one of the most important aspects of XenoSO gameplay. They determine your job advancement, unlock special interactions, and provide various ways to earn money. This comprehensive guide covers everything you need to know about acquiring, maintaining, and maximizing your Sim's skills.

🎯 The Six Skills

There are six skills in XenoSO, each with unique benefits and applications:

🍳 Cooking

Cooking is great for both making money and keeping your Sim well-fed. Higher cooking skill allows you to prepare better meals that satisfy hunger more effectively. You'll need this skill for the Diner job track.

Job Tracks: Diner

Skill Objects: Bookcases

πŸ”§ Mechanical

Mechanical skill is essential for repairing broken objects and advancing in the Robot Factory job track. You can profit from mechanical by repairing gnomes or using the Core Business Unit with friends (the higher the skill, the more the payout).

Job Tracks: Robot Factory

Skill Objects: Bookcase

πŸ’¬ Charisma

Charisma has some of the best interactions out of all the skills, you will also need it for the Diner job track. You can profit from charisma by using the telemarketing machine, making Pizza, using the band or Maze object with a group of people (the higher the skill the more the payout).

Job Tracks: Diner

Skill Objects: Mirror, Parrot, Maze

Special Interaction: Reaching 14 Charisma (and 14 Logic) allows you to "Teach another Sim" one of your skills.

🧩 Logic

Logic is a great skill as there are several ways to make money with it, doing chalk boards, making potions, or playing the Core Business Unit with friends (the higher the skill the more the payout). You will also need this skill to advance in the Robot Factory job track.

Job Tracks: Robot Factory

Skill Objects: Chess, Checkers, Computer, Telescope, Maze

Special Interaction: Reaching 14 Logic (and 14 Charisma) allows you to "Teach another Sim" one of your skills.

πŸ’ͺ Body

A handy skill to have as it comes with pile drive and some neat moves. You'll need this skill for the Nightclub job track (dancer). You can profit from body by bashing a few piΓ±atas, using the Core Business Unit, playing in a band or making Pizza with a group (the higher the skill the more the payout).

Job Tracks: Nightclub - Dancer

Skill Objects: Weight bench, Dance Cage, Treadmill, Bull, Wood Chopper

🎨 Creativity

Looking to become the next Chopin or perhaps Jimi Hendrix of XenoSO? Then you will be needing creativity. You will also need this skill for the Nightclub job track (DJ). Use an easel to paint, typewriter to type, or play in a band to profit from this skill.

Job Tracks: Nightclub - DJ

Skill Objects: Piano, Guitar, War Table

⚑ Skill Speed

The speed at which your Sim gains skill depends on a few factors: the number of skill objects present that raise a particular skill, the number of Sims working on the same skill, and the property category of the lot you're on. A combination of these factors can produce a minimum skill speed of 10% and an optimum skill speed of 126%.

Having more objects on a lot that increase a particular skill will raise your skill speed. Maximum speed is reached with six objects. Any objects in addition to that will not further increase skill speed.

If you raise a certain skill with other Sims, skill speed will increase even further. Maximum speed is reached with six Sims studying a particular skill. Any Sims that join in after that do not further boost skill speed.

Skill Objects 1 Sim 2 Sims 3 Sims 4 Sims 5 Sims 6+ Sims
1 18%
2 21% 36%
3 25% 39% 54%
4 28% 43% 57% 87%
5 32% 46% 61% 87% 114%
6+ 36% 50% 64% 91% 117% 126%

You will raise skill faster if you use objects on a property in the Skills category. At properties in any other category, you can achieve a maximum skill speed of 72% by having six skill objects and six Sims using them. On a Skills property, this same combination will give you a speed of 126%.

Time to Complete One Skill Point at 126% Speed

Skill Level Time
0.00 - 0.994 minutes
1.00 - 1.998 minutes, 30 seconds
2.00 - 2.9912 minutes, 30 seconds
3.00 - 3.9917 minutes
4.00 - 4.9921 minutes
5.00 - 5.9925 minutes
6.00 - 6.9929 minutes, 30 seconds
7.00 - 7.9933 minutes, 30 seconds
8.00 - 8.9938 minutes
9.00 - 9.9942 minutes
10.00 - 10.991 hour, 22 minutes
11.00 - 11.991 hour, 2 minutes
12.00 - 12.991 hour, 10 minutes, 30 seconds
13.00 - 13.991 hour, 18 minutes, 30 seconds
14.00 - 14.991 hour, 27 minutes
15.00 - 15.991 hour, 35 minutes
16.00 - 16.991 hour, 43 minutes
17.00 - 17.991 hour, 52 minutes, 30 seconds
18.00 - 18.992 hours, 1 minute
19.00 - 19.992 hours, 9 minutes
20.00 - 20.992 hours, 17 minutes, 30 seconds

πŸ“‰ Skill Decay

Your skills will start decaying once you have reached 10.00 points total in all skills combined. The rate at which your skills decay is affected by a few main factors. If your Sim is dead, the rate of decay is almost doubled. The rate of decay also increases with the total number of skill points you have earned. Someone with 20 points in both logic and cooking will see faster decay than someone with just 20 points in cooking.

Skill decay is paused when you are actively learning a skill so it is not working against the points you are earning. Any skills you are not actively learning are still subject to decay. Skills will also not decay while you are offline.

πŸ”’ Skill Locks

In a world of skilling, motive deterioration, and skill decay, it is often difficult to keep your skills in tip-top order. Thanks to the variable skill lock system, however, you no longer have to worry about having to skill every five minutes just to keep your tango, headspin, or break dance. Instead, you can be spending your time red and having a blast, and not have to worry about your skills decaying.

When you first create your Sim, you start off with twenty skill locks. You are allotted additional skill locks approximately every 7 days. When you lock a skill, it will prevent decay from the base of the skill point locked. For example, if you locked charisma at 5.00 in your Sim Page, it will not decay below that level. Any skill points earned before the next full skill point (5.01 - 5.99) are susceptible to decay and cannot be locked until you reach the next full point (6.00 in this case).

Locked skills appear in red, whereas unlocked skills appear in blue. Because the skill locks are variable, you don't necessarily have to lock an entire skill. You can choose to lock so many of one, so many of another, or whatever your preference may be. Something which should be noted, however, is that you must lock in an ascending order. For example, you can't just lock at 7.00 of a skill, but you must lock everything before it, so 6.00, 5.00, and so on.

Skill Locks by Sim Age

Sim Age (Days) Number of Locks
020
14040
28060
42080
560100
700120

Note: Skills locks increase by 1 every 7 days up to 700 days (120 locks)