✨ Spells

Overview

Spells are powerful magical abilities that can be brewed and cast using the Spell Bound Wand Charger. These mystical incantations require specific ingredients, skill levels, and Wand Charge to perform successfully. The Spell Bound Wand Charger can be acquired via Buy Mode under Appliances for $7,500.

Players can brew spells using two methods: Brew Single creates one spell with standard ingredient requirements, while Brew Multiple creates five identical spells by multiplying all ingredients by 5. Each spell consumes Wand Charge when cast, regardless of success or failure, making skill development essential for cost efficiency.

Important: All spells require a minimum skill level to cast successfully. Success rates improve as your skill level increases, with 100% success achieved at 20 skill points. Wand Charge is consumed even on failed casts, so always ensure adequate skill training before attempting expensive spells.

Available Spells

The Spell Bound Wand Charger allows players to brew four distinct spell types, each requiring specific ingredients and skill levels. Below is a complete reference of all available spell recipes. Note: Brew Multiple option uses 5x the listed ingredients to create 5 spells.

Item Spell Name Skill Required Ingredients Wand Charge Cost Description
Enchant Spell Enchant Spell Mechanical (gnome)
Charisma (flamingo)
  • 1 Honey
  • 1 Golden Thread
  • 1 Pixie Dust
  • 1 Toadstool
25 Bring a crafted wooden gnome OR an Enchanted Flamingo object to life
Transmutation Transmutation Logic
  • 1 Golden Thread
  • 1 Beeswax
  • 1 ToadSweat
  • 1 Toadstool
25 Transform a gargoyle into another random object of varying rarity
Get Happy Get Happy Creativity
  • 1 Golden Thread
  • 1 Grape
  • 1 Wizard Eyelash
  • 1 Llama Spit
100 Boost all your needs or another sim's needs by half a green bar
Banish Spell Banish Spell Logic
  • 1 Snake Venom
  • 1 Llama Spit
  • 1 Golden Thread
  • 1 Honey
100 Ban another Sim from current property, forcing them to map view
Toadification Spell Toadification Spell Body
  • 1 Toad Sweat
  • 1 Toadstools
  • 1 Butter
  • 1 Beeswax
100 Toadify another Sim temporarily, hygiene decreases and reverts back to normal
Lovestruck Spell Lovestruck Spell Creativity
  • 2 Honey
  • 1 Pegasus Feather
  • 1 Sands of Time
100 Boost long and short term relationship with another sim by 100+ points
Smiley Face Spell Smiley Face Spell Charisma
  • 2 Beeswax
  • 1 Toadstools
  • 1 Sands of Time
50 Boost long and short term relationship with another sim by 50+ points
Wand Charge 100 Wand Charge N/A
  • 1 Honey
  • 1 Beeswax
  • 1 Golden Thread
  • 1 Butter
N/A Brew Wand Charge required to cast spells

Success Rates & Skill Requirements

Each spell is tied to a specific skill category that determines the likelihood of successful casting. As your sim develops proficiency in the required skill, the success rate improves proportionally. Higher skill levels not only increase success chances but also prevent wasted Wand Charge from failed attempts.

Universal Success Rate Formula

All spells in XenoSO follow the same success rate progression based on skill level:

  • 0-5 Skill: 70% success rate (30% failure chance)
  • 6-10 Skill: 80% success rate (20% failure chance)
  • 11-15 Skill: 90% success rate (10% failure chance)
  • 16-19 Skill: 95% success rate (5% failure chance)
  • 20 Skill: 100% success rate (0% failure chance)

Enchant Gnome

The Enchant Gnome spell brings a crafted wooden gnome to life, transforming it into an autonomous garden helper. This spell requires Mechanical skill and costs 25 Wand Charge per cast attempt.

Enchanted Gnome

Crafting Requirements

Before you can enchant a gnome, you must first craft the wooden gnome itself:

  • Crafting Object: Wooden Gnome Table (available in the buy mode catalog)
  • Skill Required: Mechanical skill to craft the gnome base (crafting is faster the higher the mechanical skill)
  • Once crafted, the wooden gnome can be enchanted using the spell

Functionality

The enchanted gnome provides the following gardening services:

  • Automatically waters all plants on the lot
  • Waters vine plots and garden plots
  • Removes weeds from garden plots specifically
  • Works continuously without requiring payment or maintenance

Important: This spell is single-use. If you disenchant the gnome, it will disappear completely and you must craft a new wooden gnome from scratch to enchant again. Plan carefully before disenchanting!

Enchant Flamingo

The Enchant Flamingo spell animates an Enchanted Flamingo object into an interactive NPC companion. This spell requires Charisma skill and costs 25 Wand Charge per cast attempt.

Enchanted Flamingo

Obtaining the Flamingo Object

The Enchanted Flamingo object cannot be purchased directly and must be obtained through gameplay:

  • Primary Method: Use the Transmutation spell on a gargoyle
  • Drop Rate: 50% chance from Transmutation (most common outcome)
  • See the Transmutation section below for detailed probability information

NPC Interactions

Once enchanted, the Flamingo NPC becomes an active participant in lot activities:

  • Performs various social interactions with sims on the lot
  • Social actions include: cheering, hugging, hustling, back cracking, and dancing the tango
  • Players can watch the flamingo dance for Fun need satisfaction
  • Provides entertainment value and social opportunities for your household

Transmutation

The Transmutation spell transforms a gargoyle into another random object from a pool of six possible outcomes. This spell requires Logic skill and costs 25 Wand Charge per cast attempt.

Transmutation Spell

Gargoyle Crafting

Before transmutation can occur, you must first craft a gargoyle:

  • Crafting Object: Gargoyle Work Bench (available in the buy mode catalog)
  • Skill Required: Mechanical skill to craft the gargoyle base object (crafting is faster the higher the mechanical skill)
  • Gargoyles serve as the material component consumed during transmutation
Gargoyle Work Bench

Transmutation Outcomes & Probabilities

When successfully cast, the Transmutation spell randomly selects one outcome from the following probability table:

Image Item Roll Range Count Probability
Enchanted Flamingo Enchanted Flamingo 0 - 5000 5,001 50.00%
Vulture DIY Front Lawn Flamingo Vulture 5001 - 8000 3,000 29.99%
Potted Flowers Potted Flowers 8001 - 9500 1,500 14.99%
Growth Root Magic Growth - Root 9501 - 9750 250 2.50%
Exotic Flower Exotic Flower 9751 - 9990 240 2.40%
Gold Toilet Toilet - Gold 9991 - 10000 10 0.10%

Rarity Analysis: The two flamingo variants dominate the transmutation outcomes at 80% combined probability, with an even 50/30 split between them. The Enchanted Flamingo represents half of all successful transmutations, making it the most reliable way to obtain this object for enchantment. The Golden Toilet represents the ultimate rare drop at only 0.1% (1 in 1,000 chance). The Magic Growth - Root and Exotic Flower each appear approximately once per 40 successful transmutations, representing mid-tier rarity items.

Infuse Magic Enhancement

Two transmutation outcomes can be further enhanced using the Infuse Magic interaction:

  • Eligible Items: Magic Growth - Root and Exotic Flower
  • Enhancement Type: Size modification (make them larger or smaller)
  • Wand Charge Cost: 20, 30, or 40 Charge depending on the desired size change
  • Customization: Allows you to adjust these magical plants to fit your aesthetic preferences

Get Happy

The Get Happy spell is a powerful mood restoration spell that can be cast on yourself or another sim. This spell requires Creativity skill and costs 100 Wand Charge per cast attempt — making it the most expensive spell in terms of Wand Charge consumption.

Effects

When successfully cast, the Get Happy spell provides substantial need restoration:

  • Restores approximately half a green bar to all needs simultaneously
  • Can target yourself or any other sim on the lot
  • Provides immediate relief from low need states
  • Particularly useful in emergency situations or before important activities

Critical Warning: Failing to cast this spell will have the opposite effect, significantly dropping most of your needs instead of restoring them. Due to the high Wand Charge cost (100) and severe failure penalty, it is strongly recommended to achieve at least 16 Creativity skill for a 95% success rate, or ideally 20 skill for guaranteed success. Never cast Get Happy when your needs are already critically low, as a failed cast could be catastrophic.

Toadification

The Toadification spell is an offensive magical ability that temporarily transforms a target sim into a toad. This spell requires Body skill and costs 100 Wand Charge per cast attempt.

Toadification Spell

Effects on Target

When successfully cast on a target sim, Toadification applies the following effects:

  • Transformation Duration: 1 minute and 23 seconds
  • Movement Restriction: The transformed sim cannot perform any actions during the toad state
  • Hygiene Penalty: The target's hygiene need is significantly decreased upon transformation
  • Reversion Options: The effect either expires naturally after the duration or can be ended by leaving the lot and rejoining

Spell Failure and Backfire

If the caster fails to meet the skill requirements or lacks sufficient wand charge, the Toadification spell will backfire:

  • Backfire Effect: The spell transforms the caster into a toad instead of the intended target
  • Same Duration: The caster experiences the full 1 minute and 23 second transformation
  • All Penalties Apply: The caster suffers the hygiene penalty and movement restrictions
  • Prevention: Ensure adequate Body skill level and sufficient wand charge before casting to avoid backfire

Environmental Impact

Toadification creates a lingering negative effect on the entire property:

  • Hygiene Drain: All sims on the property passively lose approximately 1 hygiene point per second while toads are present
  • Property-Wide Effect: The hygiene drain affects every sim on the lot, not just the transformed target
  • Duration: The environmental effect persists until the toad reverts or leaves the property

Green Crystal Protection

Sims can defend against Toadification using a charged Green Magical Crystal:

  • Passive Defense: If the target owns a charged Green Crystal on the lot, the spell is automatically reflected
  • Reflection Effect: The Toadification spell backfires, transforming the caster into a toad instead of the intended target
  • Requirements: The crystal must be owned by the target, located on the same lot, and have at least 1 charge remaining
  • Charge Consumption: Successful reflection consumes 1 charge from the Green Crystal's shared pool
  • No Warning: The caster receives no indication that the target has protection until the spell reflects

Banish

The Banish spell is an offensive magical ability that forcibly removes a target sim from the current property. This spell requires Logic skill and costs 100 Wand Charge per cast attempt.

Banish Spell

Effects on Target

When successfully cast on a target sim, Banish applies the following effects:

  • Immediate Removal: The target sim is instantly kicked from the current property
  • No Duration Limit: Unlike Toadification, there is no time-based restriction on the banishment
  • Return Capability: The banished sim can rejoin the property at any time after being removed
  • Clean Exit: No lingering environmental effects or penalties remain on the property after banishment

Spell Failure and Backfire

If the caster fails to meet the skill requirements or lacks sufficient wand charge, the Banish spell will backfire with unique consequences:

  • Self-Hypnosis State: The caster enters an involuntary hypnosis-induced behavioral sequence
  • Chicken Behavior: The caster first acts like a chicken, mimicking chicken movements and sounds
  • Dog Behavior: Following the chicken phase, the caster transitions to dog-like behavior
  • Recovery: After completing both behavioral sequences, the caster snaps back to normal
  • Need Penalties: Fun, Social, and Comfort needs all decrease significantly as a result of the backfire
  • Prevention: Ensure adequate Logic skill level and sufficient wand charge before casting to avoid backfire

Black Crystal Protection

Sims can defend against Banish using a charged Black Magical Crystal:

  • Passive Defense: If the target owns a charged Black Crystal on the lot, the spell is automatically reflected
  • Reflection Effect: The Banish spell backfires, causing the caster to experience the self-hypnosis sequence and need penalties
  • Requirements: The crystal must be owned by the target, located on the same lot, and have at least 1 charge remaining
  • Charge Consumption: Successful reflection consumes 1 charge from the Black Crystal's shared pool
  • No Warning: The caster receives no indication that the target has protection until the spell reflects

Smiley Face

The Smiley Face spell is a relationship-enhancing magical ability that instantly improves the caster's relationship with a target sim. This spell requires Charisma skill and costs 50 Wand Charge per cast attempt.

Smiley Face Spell

Effects on Target

When successfully cast on a target sim, Smiley Face applies the following effects:

  • Long-Term Relationship Gain: Increases long-term relationship by 50 points
  • Short-Term Relationship Gain: Increases short-term relationship by 50 points
  • Instant Application: Both relationship improvements occur immediately upon successful cast
  • Cumulative Effect: Can be cast multiple times on the same sim to build relationship further

Spell Failure and Backfire

If the caster fails to meet the skill requirements or lacks sufficient wand charge, the Smiley Face spell will backfire:

  • Relationship Penalty: The caster loses 50 points in both long-term and short-term relationship with the target
  • Social Need Penalty: The caster's Social need takes a significant hit
  • Reversed Intent: The spell's positive effect becomes negative, damaging the relationship instead of improving it
  • Prevention: Ensure adequate Charisma skill level and sufficient wand charge before casting to avoid backfire

Lovestruck

The Lovestruck spell is a powerful relationship-enhancing magical ability that dramatically improves the caster's relationship with a target sim. This spell requires Creativity skill and costs 100 Wand Charge per cast attempt.

Lovestruck Spell

Effects on Target

When successfully cast on a target sim, Lovestruck applies the following effects:

  • Long-Term Relationship Gain: Increases long-term relationship by 100 points
  • Short-Term Relationship Gain: Increases short-term relationship by 100 points
  • Instant Application: Both relationship improvements occur immediately upon successful cast
  • Powerful Impact: Double the relationship gain of Smiley Face spell, making it ideal for rapid relationship building

Spell Failure and Backfire

If the caster fails to meet the skill requirements or lacks sufficient wand charge, the Lovestruck spell will backfire:

  • Relationship Penalty: The caster loses 100 points in both long-term and short-term relationship with the target
  • Social Need Penalty: The caster's Social need takes a significant hit
  • Reversed Intent: The spell's positive effect becomes negative, severely damaging the relationship instead of improving it
  • Prevention: Ensure adequate Creativity skill level and sufficient wand charge before casting to avoid backfire

Wand Charge

Wand Charge serves as the magical energy source required to cast all spells in XenoSO. Every spell consumes a specific amount of charge when cast, even if the spell fails. This consumption mechanic makes skill level crucial for cost efficiency, as failed casts represent pure resource loss.

Wand Charges

Brewing Wand Charge

Wand Charge must be brewed like any other spell using the Spell Bound Wand Charger. Each brewing session produces 100 Wand Charge and requires the following ingredients:

  • 1 Honey
  • 1 Beeswax
  • 1 Golden Thread
  • 1 Butter

Like other spells, you can choose to brew a single batch (100 charge) or multiple batches (500 charge for 5x ingredients). Wand Charge does not spoil and can be stored indefinitely in your inventory.

Spell Cost Reference

Different spells consume varying amounts of Wand Charge per cast:

Spell Name Wand Charge Cost Casts Per 100 Charge
Enchant Gnome 25 4 casts
Enchant Flamingo 25 4 casts
Transmutation 25 4 casts
Get Happy 100 1 cast
Banish Spell 100 1 cast
Toadification Spell 100 1 cast
Lovestruck Spell 100 1 cast
Smiley Face Spell 50 2 casts
Summon Bonehilda 100 1 cast
Infuse Magic (Small) 20 5 casts
Infuse Magic (Medium) 30 3 casts
Infuse Magic (Large) 40 2 casts

Cost Efficiency Strategy

To maximize the value of your Wand Charge investment:

  • Train Skills First: Achieve 20 skill points in relevant categories to ensure 100% success rate and eliminate waste
  • Brew in Bulk: Use the Brew Multiple option (x5) when you need large quantities of Wand Charge
  • Prioritize Low-Cost Spells: Practice with 25-charge spells before attempting expensive 100-charge spells
  • Calculate Break-Even: At 70% success rate (0-5 skill), expect to waste 30% of Wand Charge on failures
  • Stock Up: Wand Charge doesn't spoil, so brew extra during ingredient abundance